Description
Expanding Tree Diversity
V1.5 doesn't add any new trees; it simply includes a rar file containing openallinteriorV4 with the ini setting "<br>"loadmultiplayermap=1"<br>.
You can find version 5 of this mod [removed]. If multiplayer maps don't work in your mod, try using a simple trainer as it has an mpmap option. Without enabling mpmap, my trees won't function, and you'll be left with the default trees (which never cause crashes).
To use simple trainer v4:
My mod requires MPMAP to be enabled. Use simple trainer v4 (v4.1 has minor issues with mp maps for now) and enable mp maps when teleporting or using other teleportation options. If you don't have simple trainer, you'll need another mod with an mp map option.
V1.3 introduces tree model rotation to all countryside trees (in v1.2, I only added rotation to two models).
V 1.2 further diversifies the trees across three models on the entire map, changing nearby trees for increased variety.
This is a genuine map mod, not a map editor file!
In gtaV, these three tree models are typically grouped together in clusters. The "prop_bush_lrg_04b" tree model tends to be overly repetitive. This mod swaps the three models and intersperses them across 90% of the map, placing different models next to each other instead of clustering identical models as in the original game.
Refer to the "locate.jpg" screenshot within all folders.
In this screenshot, you'll see numbers 1, 2, and 3. In the normal game, models 1 & 3 are identical to model 2. In the original game, you would see 2, 2, 2 in this location.
Note: I couldn't modify the highway near Zancudo which uses model 3 (and a few other small areas) as the engine search doesn't recognize it. However, model 2 was the primary problem and is now 100% edited.
Here are the three normal models that I have repositioned:
prop_bush_lrg_04b model2 screen
prop_bush_lrg_04c model1 screen
prop_bush_lrg_04d model3 screen
First Upload: November 14, 2024 Last Updated: November 14, 2024